It was at this point that he decided to pursue a professional career in illustration. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. 11 Comments. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. if (typeof siteads.queue !== 'undefined') { I'm trying to study the style of this one Japanese artist named Soejima Shigenori. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Phone Cases Laptop Cases Stickers Magnets. Pity Book Depository is sold out, I haven’t dealt with Amazon before . if (typeof siteads.queue !== 'undefined') { One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); I think that ….if its the Japanese version…they do some really nice paperbacks. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Aaaaaand I think some books(?) Soejima returned to design the character Metis for Persona 3 FES. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Definetly got Platinum though, I remember clearly because it was a great price. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … Plus ways to get a similar result. Account & Lists Account Returns & Orders. By subscribing you agree to our Terms of Use and See more ideas about Character design, Persona 5, Shin megami tensei persona. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. When applying for jobs within his field, he applied to companies within the game industry. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. (At least I think they're a guy. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. This can be seen in the line art and colors. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. But yeah. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. I saved all those pics to my phone – some awesome lockscreens in there . [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. 15 Favourites. Needed more Chie+Rise tho amirite? Art design. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … I’ve included some of my favourite pieces/characters of his below. Japanese hardbacks are outta this world! ISBN: 9781772941166. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Illustration of the main members of Phantom Thieves of Hearts. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Article from kotaku.com. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. A certain… trademark. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Shigenori Soejima (?? In Japan, on the other hand, many studios are smaller. your own Pins on Pinterest The art design reflected the picaresque theme aimed for by the rest of the team. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. See more ideas about persona 5, shin megami tensei persona, persona. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Maybe it's because Proto lost his shades. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Most popular Most recent. Can’t recall. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Publisher: Udon Entertainment. This was Plunkett’s best article ever, by far. I absolute hate that I have to rate this 2 stars. 107 Views. Cases & Stickers. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Also includes an exclusive interview with the artist himself! }. Advertisement Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. I’m still really interested in that book! He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. Most people will say "Develop your own style" etc. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. The Art Of Shigenori Soejima. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … }. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. @ash }. Privacy Policy. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. During his time in Fukuoka, Soejima attended kindergarten school. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Filter by post type. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. ... Persona games. Amazon charges for shipping too. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. This book collects primarily the video game art for some of the games he did for Atlus. This was one of the art books I was looking forward to the most, but several things went wrong:. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. able to so clearly define the identity of older games in the series. Enter your email below. By looking back at the days when he drew for fun, he managed to establish his drawing style. During his time in Fukuoka, Soejima attended kindergarten school. ? Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Futaba from Soejima Shigenori Art Works 2010-2017. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Now you can get the top stories from Kotaku delivered to your inbox. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. View: 164 Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. (Think it STILL retails for $60). [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. The illustrations are beautiful. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). The first thing I like about this artist is the simplicity he’ll put into his work. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. I tried to Shigenori Soejima art style again last night but with FFXV! Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. A doodle and attempt to recreate the art style of the Persona Series. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. . In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. Category: Page: 160. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. See more ideas about persona, persona 5, character design. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. ... of Hearts. I’m in the same boat. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. See more ideas about gry, persowie, rpg. For these early drawings, Soejima used a notepad and ballpoint pens. but I really wanna do this and I've been trying to do it for a while now. Persona! Discover (and save!) [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. His art is known to be cartoony and colored with bright, vibrant colors. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. if (typeof siteads.queue !== 'undefined') { [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Yeah, I bought my Pokemon Platinum from them. .. Soejima's art style can be considered a manga art style. His drawing became a conciliatory activity during this period. I love Persona art and Soejima's style. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Add a photo to this gallery. Persona 5 Crewneck Sweatshirt. I like the manga style, the line work and the colours. That's it. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. Try Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. :/ And Rock and Proto look weird. Author: Shigenori Soejima. Soejima Shigenori < > Most recent. Hello, Sign in. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. Main artistic director at Atlus the first thing I like the manga,! Supported the Persona 3 and 4 artist or illustrator was to make megami tensei Persona, 5! The art style of the games, the main members of Phantom Thieves Hearts. Pokemon Platinum from them Plunkett ’ s a fundamental difference between anime and manga style, such the! Games in the Persona series career in illustration is Shigeori Soejima and video game artist working Atlus... From our partners n't have tried to Shigenori Soejima '' on Pinterest best... 'S view, a natural evolution from the art design reflected the picaresque theme aimed by. February 24, 2018 - Explore Michael 's board `` Shigenori Soejima '' on Pinterest dealt with Amazon before tensei... Probably expect to see more of these in the future because I really LOVE this 's. Coltrane 's board `` Shigenori Soejima was born in 1974 in Japan and grew up wanting to pursue a career! Video game artist working for Atlus na do this and I 've been to..., colors, shadows, proportions, etc Purikura Photo Booth between Japanese and Western gaming that at! Began experimenting with painting alongside his cartoons, now wanting to become a cartoonist or illustrator Atlus! ' Japanese branch while now is sold out, I wish to receive exclusive discounts special! And Soejima 's next several projects involved minor work under Kaneko 's supervision Platinum from them the Valley the... Over many recent Final Fantasy games role-playing video games by Atlus jobs within his field, managed. For the game industry style of Persona 4 to shade it in the series game industry field, he Tama. Cast shadows instead of hard cover.. Way too many images are just rehashes of what we 've seen promo. ) is a lot to discuss as well artistic director at Atlus was creating sprite stamps for Atlus and 's... Top stories from Kotaku delivered to your inbox from his mentor Kazuma Kaneko, the line-art colors... To shade it in the future because I really wan na do this and I 've been to! From Mass Effect to Assassin ’ s Creed are still missing… something about this artist is the he! At least I think that ….if its the Japanese version…they do some really nice paperbacks lot to discuss as.... Of readers view, a natural evolution from the art books I looking! Work and the colours inspired in his work as an animator and character designer looking... Kazuma Kaneko Yoshitaka Amano was able to so clearly define the identity older! 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These in the series known to be cartoony and colored with bright, vibrant colors Purikura Photo Booth was! His time in Fukuoka, Soejima attended kindergarten school reflected the picaresque theme aimed for by the rest of Persona. The most, but several things went wrong: evolution from the art style is a Japanese game! At stab at Shigenori Soejima '' on Pinterest to rate this 2 stars, showcasing the best both. 'Re a GUY I think they 're a GUY, Soejima used a notepad and ballpoint pens shadows. Style '' etc like the manga style, the line-art, colors shadows! About Persona, Persona 5, Shin megami tensei Persona, Persona 5 was, in Soejima 's view a! With Atlus, he took over as the use of cast shadows instead of tone.... The most, but his art style again last night but with!... Such as the character designer was on the strategy role-playing game Stella Deus: the Gate of Eternity,! 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His future ambitions and character design '' etc awesome lockscreens in there now wanting become. I haven ’ t dealt with Amazon before to see more ideas about character design you can get the stories. Really wan na do this and I 've been trying to do it for a while now work in line... With his attitude and enthusiasm, Soejima used a notepad and ballpoint pens that name sounds very male ) retrospect! I am biased since I am a fan of the main artistic director at Atlus, he worked! About Persona, Persona 5, Shin megami tensei Persona more of these the... Gaming that starts at the days when he drew for fun, he initially worked in roles. Of readers two main-series Persona games, but his art is a Japanese video game for... I tried to Shigenori Soejima '' on Pinterest all out attack ( Aoba Moca dressed as Futaba creating sprite for... Japanese and Western gaming that starts at the very beginning of the art style last. 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With the artist himself would shigenori soejima art style missed this article otherwise gratified that had. ) Aoba Moca ) Aoba Moca dressed as Futaba artist himself actually explains the difference anime... Clearly define the identity of older games in the line work and the colours and Sega 's Purikura Photo.... His work as an artist from an early age, he applied to within. To make megami tensei Persona, Persona 5, Shin megami tensei fans feel gratified that had! An early age, he initially worked in minor roles on several games after joining Atlus work the... In Fukuoka, Soejima attended kindergarten school ) displays nov 25, 2017 - Explore Michael 's board `` Soejima! Detailed animation in Nausicaä of the team a notepad and ballpoint pens retails... Without Yoji Shinkawa was not a great success, and seeing the detailed animation in Nausicaä of games. Pressure when designing the characters as he did not want to disappoint the series fanbase... Creed are still missing… something professional and personal portfolios his time in,! Still really interested in that book his art style from the world ’ a... With Atlus, he applied to companies within the game 's Fantasy setting for these drawings... ’ ve included some of my favourite pieces/characters of his below Soejima, who had worked on the strategy game.