donkey kong country 2 snes bosses

In the GBA version, a Golden Feather icon following the name indicates all Golden Feathers in the location have been collected. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Also, bouncing off one of the twin swooping Mini-Neckys will work to get you to your destination, but as this is more dangerous, I don't recommend it unless you can't get your partner back at all. [citation needed]. Most of the worlds in Donkey Kong Country 2 contain locations associated to Cranky, Wrinkly, Swanky, Funky Kong and Klubba. ENGUARDE CRATE: After the first Clapper past the Continue Barrel, turn the lava to water, then swim down and right through a pair of small crates to find your swordfish pal. In the SNES version, when they are visible, Warp Barrels are themeless barrel cannons. "N": Shortly before the Rambi Crate and watched by the game's very first Klobber. The Yellow Zinger can't stand projectiles, as usual, but it is totally impossible to defeat a Red Zinger (who looks bright orangish to me)! BONUS AREA 2: The level's only arrow of Bananas points to it. Candy Kong makes a cameo as game show's assistant. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. DK COIN: At the start, take out the Kutlass, then hit the UPPER Zinger with the DK Barrel. Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. Each metamorphosis lasts only a few seconds, so be quick in crossing to the other side... Squawks the Parrot (Green): Leaving the flashlight-holding business to Glimmer (we'll get to him later), Green Squawks, bigger than ever in size, can now pick YOU up in his talons indefinitely (even if he gets hit) and fly you to a level's exit until he hits a No Animal Sign! WARP BARREL! Have Dixie jump from a balloon and Helicopter Spin downward until you reach the Bonus Barrel. When you land in the third Rotatable Barrel in the sequence, fire downward diagonally to the left to break Rambi's crate. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! The character was a early version of the ghost enemy Kackle, information later confirmed by Steve Miles[11], the character designer and animator for the game. Unlike the SNES version, all Diddy & Dixie Barrels are autofire barrels in the GBA version. Tire: Unlike the smaller Tires of DKC, these titanic Tires of "Jungle Jinx" will push you backward or crush you if you don't land directly on top of them. The main objective of the game is to rescue Donkey Kong from King K. Rool. Misfires will slow you down. Once you're ready, just fall through the Bananas without pause to get a 1-Up Balloon from the target. King Zing. BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. Get rid of the baddies on this ledge, then walk off the left edge. You got a possessed sword in the volcano, a big hulking Kremlin with a club, and a giant bee. A DK Coin icon following the name indicates all DK Coins in the location have been collected. At the "No Enguarde" Sign, your reward will be a Red Balloon! TO COMPLETE: Follow the correct path via spinning Barrel Cannons. This version of the game also includes an additional boss (Kerozene) and two more collectibles (Golden Feathers that increase Expresso's stats in the Expresso's Racing bonus game and photographs that fill out a scrapbook). The Bonus Barrels will teleport the Kongs to Bonus Rooms, they do not shoot the primates, like all Bonus Barrels in the SNES version. It takes great experience to flawlessly Cartwheel Jump, so be sure to steer in the direction you want to jump to by holding down either the Left or Right Buttons from start to finish! Find them all (one per regular level) to win him over! He's guarding the second Bonus Area below him. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. Donkey, still lounging, did not notice the attack until Kutlasses ambushed him and took him prisoner. The Game Boy Advance version of Donkey Kong Country 2 added some new options. Unfortunately, Kabooms (Red Klobbers) sometimes hide inside these explosive Barrels! In the podium of the Cranky's Video Game Heroes contest, Link and Yoshi have changed places. You can see on it a funny looking GameBoy Advance SP which isn't avalaible in your shop. It takes place shortly after Donkey and Diddy Kong's triumph over King K. Rool in the previous game. Kaptain K. Rool, however, gets his revenge by relocating himself to the Lost World. In the ending cutscene after defeating Kaptain K. Rool again in the Lost World, Funky Kong drops a bomb on K. Rool's raft as he escapes. They will just teleport the primates. The island just sinks into the sea. NOTE #1: This shows you where the Bonus Barrels, DK Hero Coins, Warp Barrels/Shortcuts, Animal Crates/Barrels, and "K-O-N-G" Letters are found, but there are many additional things to find that this walkthrough doesn't cover. Can he become a video game hero in Cranky Kong's eyes? WARP BARREL! Wait until he fires one very slow barrel, then bounce from it. Krow: To take this huge bird down, you must throw four of his eggs back at him. "K": Near a Hook. Also, some stages had some changes, such as Lava Lagoon, which was to notably by the lack of lava, Parrot Chute Panic was to have Squawks instead of Quawks in it, and Web Woods lacked fog. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. Yikes... Snapjaw: A pink variant of Lockjaw who runs away when Enguarde is nearby, but poses a threat when you don't have him to protect you. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! Life in the Mines: 4:29: Download: 12. You can jump on his Barrels to cross gaps, but NEVER jump on a Kannonball he shoots, not even with an Animal Friend. You can also ride the Diddy Barrel to see the exact location of the last Bonus Area to further get your bearings and, in addition, capture the letter "N"! Unlike the SNES version, in the redesigned main title screen, no demo cutscene with gameplay will play by the player waiting and not making inputs. You'll be launched to the upper deck when you get the Hero Coin. In Donkey Kong Land 2, there is only one Klubba's Kiosk, w… : At the letter "K", park your hot-air balloon to the letter's right, atop the level's third steam column, then jump and throw your partner straight up. The animal crate only will reappear by restarting the stage from the beginning or a Star Barrel. To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. The player controls Diddy Kong, near unchanged from the previous game, but given some new animations to adapt to new gameplay elements. An exclamation mark after the name of a location of Klubba's Kiosk indicates the fifteen Kremkoins have been paid in that location. Just jump on his head to immobilize him, and finish him by lobbing him into something, preferably a baddie, as the explosion damages any enemy who touches it. Once he is defeated a second time, Diddy and Dixie Kong win once again. Clapper the Seal: Though you can't ride this invincible seal, you can jump on his back (or throw your partner at him), and he'll turn the searing lava of "Lava Lagoon" into cool water, or the Snapjaw-infested waters of "Clapper's Cavern" into solid, slippery ice. Should you choose to fire downward right, shoot downward left and then back again. Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. To effectively use Rambi, hold down Y and run forward to become a nearly-unstoppable battering ram that most enemies can't withstand. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. Funky Kong is seen surfing and then falling off his board. At 0:38, the music slows down to a halt, and clips of the Sniper from Team Fortress 2 are sentence-mixed to say "Ahhh, piss. However, players will always start stages with both characters being present. Landing on the target at any height will end the level. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. "O": As soon as you see barrels flying toward you from the right side of the screen, go right and disarm the Kannon firing them with a knock on his noggin. "K": Once you pass the third Clapper, swim down and left. "O": Can you time your jump correctly so you land on the rotating Zinger when he's just passing underneath the letter, then bounce from him to the other bug to land on the deck beyond? Now a jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. Cleared stages are marked by the icon of the current main character beating the stages once. It was released in 1996 and had Diddy and Dixie Kong as the stars. By inputting "HELPME", the player can start a new game with fifteen extra lives or continue a game and receive ten extra lives. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, GameFAQs has 24 cheat codes and secrets. Trending pages. Funky Head: Wanna take off? By pressing the "Start" button on the maps, the game prompts a pause screen where the player can save the game at any time, view the number of collected DK Coins, Banana Coins, Kremkoins and Golden Feathers, and check the current percentage of completion rate of the game. BONUS AREA 1: Once you land in a two-way Barrel Cannon with an Arrow Barrel pointing to it from the upper-right, stop. "O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter. Thus, Kaboom is the most powerful and dangerous Klobber. At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. In the GBA version, after paying Klubba, previously accessed stages of the Lost World can be reached in any already paid location of the Klubba's Kiosk. The effects of this cheat code are also not saved by the game files. Kaptain K. Rool. Momentum is still keep by defeating multiple enemies in succession with roll attacks. Dixie and Diddy have a new "team-up" ability, usable only when both Kongs are present, allowing the primates to ride on one another. Eliminate them, then either Team Throw your way into the Bonus Barrel or have Squitter web platform your way to it. Keep pressing the Y button to keep cartwheeling as long as there are baddies in front of you to smash. !” Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. The player can also already to summon the Gyrocopter without completing a mission in any location of Funky's Flights II. Brown Krocheads make great springboards, and never submerge their heads completely. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. There is a quick way to find this Bonus Area as well. Biplane Barrel: See Funky Kong's article in "The Kongs" section. ... less if you don’t feel like getting 102%. TO COMPLETE: Bounce from Flitter to Flitter to find your prize. When you climb to where the next Klinger is protecting the "N", drop off his rope and fall directly on top of him to get rid of him and get your letter in one fell swoop. The Ignition Factor was released in 1994 and is an intense firefighting game that has you saving people from towering infernos and flame-filled factories. After that, enemies carrying photographs and hidden photographs will appear in regular stages. Evade him, flying down the shaft below him, until you land in an Auto-Fire Barrel. "N": You need a barrel from Kannon to get this without fault, but not just any barrel. Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. When compared to the SNES version, the game physics are slightly different in the GBA version. DK Hero Coin: Cranky's special coins are 40 in total number. It's left of a smaller niche in the ceiling. Lose, and one of your extra lives will be forfeit! Cat-O'-9-Tails: If you don't wanna get caught in his tails, dodge him until he stops to rest, then stomp his head with a jump attack. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. first you have to plug the cartridge into the Super NES Then, turn the power on. Sink underwater with K. Rool, you 'll get the first time which takes you find... In total number all seventy-five Kremkoins in total number Gyrocopter without completing a single mission in location... 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