Most likely to lead: Sylph of Rage/Rogue of Space Most likely to invert: Seer of Void/Witch of Doom Most likely to overindulge: Knight of Heart/Sylph of RageBest case scenario: The Rogue of Space is perhaps one of the better Space players at frog breeding, and with the Knight of Heart’s willing assistance, the Genesis Frog will be around in no time. Minor pain would become excruciating and minor doubts and worries would consume people. Both of the mentioned Classes are skilled fighters as well, with one having great depth perception and mental mapping abilities and the other being, well, a Knight of Heart. These all … ): Knight of Rage Knight of Heart Knight of Light Knight of Space Knight of Doom Knight of Hope Knight of Mind Knight of … The Sylph of Light is the one who Creates Light for Others. The Mage of Mind is the strategist of the group who is extremely logical and understands in impact of a decision across space and time to the most minute detail, so they are good to have around. So the Sylph in the symbolic sense is a liberator, they restore freedom and willpower, so they break the chains and inspire them. This Sylph is excellent with healing people who have suffered traumatic experiences, which the Thief likely has considering their … The Sylph heals negative emotions, falsehoods, and spite when there is little. He is probably already pretty good friends with the Mage, and they’re a great match for breeding the G-Frog successfully. Life is the Aspect of raw energy and life itself, being one of the more positive Aspects out there. Where Hope relies on faith, Rage takes bits of evidence where it can so the belief that is chosen is strengthened further beyond the rest. They could heal the hopes of others in a hopeless session and again may very well be able to “heal” someone’s God Tier abilities, unlocking realization within others. Its Active counterpart is the Maid, who focuses more on creation. Now what about the powers of a sylph of hope? Ignite- allies stamina increases by 25% when you are near, Wrath repair- allies strength and durability increase by 15% when you are near. <. The Prince of Life is a powerful warrior who likes nothing more than fighting the bad guys and most likely works with the Knight and the Maid to protect their teammates. On a less extreme scale, this would keep people from recklessly rushing off towards stupid courses of action, and would be the equivalent of a Sylph of Rage- cutting off possibilities, preferably ones that go too far towards the dangerous end. Similarly the Witch of Light and the Bard of Void each have the ability to control fortune and invite destruction of misfortune, making them both essential for good luck and a happy, successful path. A Sylph gone bad is a nasty sight, as they invert into the Prince. Hope is the Aspect of possibility, positivity, belief, multiple paths and metaphysical power. Rage: Rage is anger, strength, and sanity. The Knight of Rage is a powerful fighter with determination to help the Sylph any way they can as well as keep their allies safe using their strength alone; they can exploit fear, physical power and negative emotion to their benefit, making them a great ally on the battlefield. So we went ahead and added them. Your name is SORAJU RAENJU and you have BORROWED the letters from someone else’s MIDDLE NAME to fit the complicated naming scheme. The Sylph, again, is the Passive healing/creation Class with the Maid being known as the Active counterpart. A Sylph of Rage is someone who is probably kind at heart with a tough shell surrounding them. They could heal themselves and others with their Rage and only their Rage. The Strife Specibus of witches has been varied (Forks, Fire Guns, possibly Wands) and as for rage players, Gamzee used clubkind and later jokerkind, but this was because he’s a clown and we don’t know what clowns are up to. Edit: The Knight of Blood was changed to the Bard of Doom and the Rogue of Time was changed to the Knight of Time. Metaphorically it represents self-destruction. The Sylph of Rage repairs anger, rage, and passion. Power wise, a Sylph of Rage could heal the anger in others and help keep their teammates grounded and even bolster the physical strength in themselves and others; perhaps they could even incite rage in their enemies if they so desired. It is their job to keep the Frog healthy as well as the spacey fabric of their session; it’s possible that they can repair session glitches. Could you take a look at our session? One who heals anger, passion, and instincts using rage, fear, and spite. They could very well be the leader of their session. Mage of Light: This would be Rose if she was active. ), and a Mage of Time. They’ll amplify the rage and passion within people and can extinguish any pain or fear their allies feel. *Requested in a separate ask. They can also manipulate the flow of Blood itself, strengthening determination, inspiration and the bonds and relationships of others. By having the power to invite change of Hope within others, he is a natural and inspirational leader even if he doesn’t yet realize it. And yet she also destroys Rage - anger, fear, conviction, negative emotion - which could inadvertently point to a type of healing ability; if someone or something else were to enter some sort of berserk mode that was out of control, she could easily calm them. Like Jake, he more or less has the ability to “believe” something or someone into existence. To prevent this from happening, a Breath, Hope or Heart player should accompany this Sylph to act as a moirail on their journey. I’d also like to bet that this person could manipulate and create new life, especially plant life. So at first glance, things may look a little dim with the people that you’ve chosen to participate in this session. As Sylphs enjoy the presence and discussion of their Aspect, the Sylph of Mind likely dabbles in psychology and enjoys crime documentaries. 7 years ago with 4 notes. As a fully realized Bard of Doom, he can invite the destruction of death which may or may not suggest passive revival-from-the-dead abilities. Thank you! Berserkers would be much stronger than their ordinary selves and would shrug off quite a lot of damage. The Seer of Void is the team’s strategist, whose abilities lie in knowing secrets and guiding others with what she knows from nothingness (kind of like me); she always just “knows”, even if she isn’t sure what it is she knows, but her ability to guide others is uncanny. Hey, I’m trying to make a homestuck rp, can I please use this for my character’s abilities. You might have a Sylph of Rage who is … All 144 of them." The Maid tidies their Aspect in the world around them while the Sylph tidies up their Aspect in others. Kudos to @revolutionaryduelist for his amazing analysis of Homestuck as well as the little Class Cards, and to homestucking-girl for the base sprite I used for the Mage Class!. Time players are often among the most loyal, and the Knight of Time is no exception! Sadly, Sylphs have a slight tendency to overindulge in their title, especially a Sylph of Light (timely joke right there). If the Genesis Frog becomes injured, an ascended Sylph of Space likely has the ability to heal it. The Sylph also heals pain and fear. Sylphs love anything and everything regarding their Aspect. *Fabricated worst case scenario: The absolute simplest and worst thing I can think of happening is the permadeath of the Witch and the Rogue. i hope this helps!! Her abilities as one who invites creation and healing through Heart make her both dangerous and useful. Even though the pain and stress might not even be real, the Sylph’s use of falsehoods makes it real. Useful when dealing with the Witch. perhaps the sylph of rage would do the opposite to calming down people; they would fan the flames! They can also become light itself, and it’s unlikely that this Heir could ever be killed by any ordinary enemy because of their great amount of luck. Not only could they heal themselves with their own powerful emotions, but they could use the raw negative emotions in others to heal people. They may also be able to take timeloops away from enemies who have established them, altering their future. 11:17 AM | Nov 21st. Although it may sound intimidating, it doesn’t have to be; it’s necessary to motivate people or to tell them when they go too far, or even to hep them go a little too far when they have to. It could be stated that Aranea “tidied” Terezi’s eyesight as well. Edit: The Knight of Blood was changed to the Knight of Void. Even if everyone else goes insane, the Mage of Space is likely to be the one to remain grounded to get things done alongside the Sylph of Mind, who would gladly make sure everyone does indeed stay sane whilst also planning strategy to secure winning. Bard: Maid: Sylph… The Maid of Void is someone whose abilities lie in creating and tidying nothingness, which means keeping that which should remain hidden, hidden. When allies lose their ability to carry on, the Sylph can hype them up and ignite the raging flames that lie dormant within their allies and themselves. As the Sylph progresses they could call forward fear when there is little. The Sylphs tendencies to meddle with the matters of others mixed with Rage’s tendencies for doubt, criticism and general negativity can make for quite the strict mistress of an overbearing nanny type or in a bad mood something akin to a soldiery boot camp instructor. Read it if you’re ready for them. Should the Mage of Time achieve ascension, she will be able to guide Time itself to flow in your team’s favor. The session is Knight of Rage, Maid of Void, Rogue of Time, Sylph of Space, Mage of Blood, Heir of Light, and Seer of Doom. The Seer of Doom is yet another leaderlike individual who knows how to keep their session from becoming doomed or how to keep their teammates away from danger. There’s a lack of balance, especially in the Aspect department, and if any of these Negative-Aspected players are unhealthy, they are likely to invert, but that’s not to say they have bad titles. It’s thought that those gifted with this Aspect can believe something or someone into existence with enough practice, such as how Jake was able to create Brain Ghost Dirk. This is one of the most dangerous and volatile titles there is, so this particular Prince is definitely one to be careful. The Prince of Rage has the power to force someone out of a grapple, if they successfully touch them with a touch attack. It’s probably difficult for her to keep herself in check, but that’s why she has friends like the Prince and the Heir with her! They also don't grant any special powers. Light. If one of their allies finds themselves despondent and feeling helpless, this Sylph can rouse them, get them back onto their feet, and push them to reassert their strength! 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